Locations
- Florida Keys (Southern tip of Florida). Heading: 245
- Gulf of California (Mexican west coast). Heading: 135
- Gulf of Mexico (Open Sea). Heading: 090
- Long Island (New York). Heading: 080
- Oregon. Heading: 350
- San Francisco. Heading: 190
- South Carolina. Heading: 060
Have a problem with the addon?
Please, first read the FAQ if you have a problem. If the solution for your problem isn't there you can leave a comment or send a bug report to [email protected].
First flight checklist
1. Make sure the Top Gun update is installed.
2. Download the addon and extract the .zip to your community folder.
3. Under Assistance Options > POI, turn off Landmark Markers.
4. Under Control Options, bind the controls:
- Toggle Launch Bar Switch (For the catapult)
- Change Aircraft (For spawning at the carrier)
- Set Nose Wheel Steering To Limit (To unlock steering on the carrier deck)
5. Below, read about all the functions of the carrier.
Starting a flight
1. On the world map, click on the search bar below the selected aircraft, and search for 'Carrier'.
2. You will see a list of the locations. Select one and click Set as Departure.
3. You'll spawn in near the carrier. Now you can descend and lineup to land at the carrier or teleport to the carrier deck (see: Start from carrier (experimental)).
4. To easily find the carrier, use Smart Camera.
Functions
Landing Signal Officer (LSO)
When approaching the carrier, an LSO will give instructions for a safe approach to the carrier. For more information, you can look at the carrier landing challenge in the Top Gun pack.
Arresting cables
The F/A 18E Super Hornet has a hook to catch cables on the deck of the carrier. When caught, the plane will be decelerated and brought to a stop very quickly. To extend the hook, push down the right lever in the cockpit, or bind 'Toggle Tail Hook Handle' in your control settings (standard is CTRL + H). When the plane has come to a stop on the carrier, the cable will detach itself. You can now retract the hook again.
Taxiing on deck
With the F/A 18E Super Hornet, you may have to unlock nosewheel steering after landing. bind 'Set Nose Wheel Steering To Limit' in your control settings or press the appropriate button on the left of the center stick.
Catapult
The catapult can be activated anywhere, but for maximum realism, taxi to one of the active catapults, align the aircraft, and come to a stop at the beginning of the catapult.
1. To activate the catapult, bind a control to 'Toggle Launch Bar Switch' and press it (don't use the switch in the cockpit). You can deactivate the catapult at any point by pressing the 'Toggle Launch Bar Switch' binding again.
2. Now set the parking brake. This will simulate the holdback bar that holds the aircraft in place before launch.
3. Perform pre-flight checks (flight controls free, flaps, nosewheel steering).
4. Increase the throttle to MIL or afterburner.
5. To launch, release the parking brake. The plane will now be accelerated to 150 knots.
Start from carrier (experimental)
You can't spawn directly on a moving carrier (yet), so you'll have to use a workaround. First, start a flight close to the carrier. Then bind a control to 'Change Aircraft' and press it. Now the plane should teleport to the carrier deck. If it doesn't work correctly the first time, press it again. Now you will be parked at the deck of the carrier. Follow the checklists to start the aircraft.